Si estás confuso por el caos terminológico de la Nueva Política™ y ya no sabes en qué lado estás o cuántos lados existen, presta atención a Lluís Lach y a Libération. Una persona normal puede dominar entre 25 000 o 35 000 palabras, pero realmente no necesitas tantas para describir la realidad social. Si alguien te molesta, irrita, o no te retuitea tus chistes, acúsale de crimen-mental (crimental?), versión Derechoso.
After a long struggle, the paperback version of my book, “Dangerous Gamers,” is available. Now you can read my
ramblings critique of the new over-bloated class of cultural commentators and their latest controversies concerning allegedly violent, sexist, and racist media, including entertainment and (video) games.
There’s something for everybody in there. Do you want to know about the “science” of aggression and violence in media or even about that new-fangled Implicit Association Test paradigm that magically proves how everybody is guilty of wrongthink? Read chapters 4 & 5, Part 2. Are you interested in the vacuous and surprisingly empty “arguments” of Tropes vs. Women? Chapter 5, Part 3 might interest you. Do you want to know about some of the first academic assaults on gaming, how they first spawned from literary criticism, or how Sid Meier’s Civilization is allegedly legitimizing genocide and American exceptionalism? Then Chapters 5 & 14, Part 1, and Chapters 4 & 5, Part 4, are for you.
Are you more interested in the greater issues of “media effects,” literary criticism, and the alleged consequences of “dangerous narratives”? There are many chapters about that, too. Have you ever wondered what “politicization” truly means (spoiler: it has little to do with political content and sociopolitical thought in fiction)? Check Chapters 11-13 (Part 1) and many others. Do you want to know more about the ever-expanding class of commentators, pundits, ideological annotators, and other cultural parasites? Well, that’s almost half the book!
There’s even an Appendix N!
The book is available in Kindle and Paperback format, and you can buy it clicking the image below or the one in the sidebar (both are Amazon Associate links.) The Kindle is in the MatchBook program, which means that if you buy the paperback version, the Kindle version will only cost you 0.99$ (this may take a few hours to go live, though.)
If you like the book, remember to leave a short review (even a single sentence may be enough.) These things help.
The final version (1.2) of my book, Dangerous Gamers, is available. Typos and some odd grammar constructions have been fixed. To ease reading, the formatting of the e-book is now as close as possible to how it is going to look in the paperback version. If everything goes well, that should be available next week. I have already bought one proof copy to see how it looks. There shouldn’t be any problem, but there may be some complications with the stupid cover (curse you, KDP and CreateSpace!) which is why the book isn’t available yet.
I also have added a few extra “mini-chapters.” This is stuff that, for one reason or another, I failed to add to the original version. It’s not essential material, but it’s stuff that helps to get the point across:
-A few paragraphs about the influence of globalization and foreign (i.e., non-American) markets in the content and criticism of mass culture. That’s something that’s actually very important since the business of politicizing culture is, well, a business in the English-speaking world, but it’s also inextricably linked to marketing and consumption, which nowadays is global. I added this at the end of Chapter 1, starting at “The questions and issues I talk about in this book cannot be…“
-The inevitable suckiness of “political” or “message” fiction, explained by pointing out at their extremely short and shallow range of emotional expression, meaning that the protagonists and characters are humans in name only. Unlike other chapters, where my point is mostly about unnecessary or misplaced content and readings (“this shouldn’t belong in entertainment and games”) here I explicitly mention that the narratives of politicized storytelling are false since they are a gross mutilation of human nature.
I added this part at the end of chapter 12, starting at “The problem with so-called “political” stories is not…” and it may be one of the best parts of the book.
-A few paragraphs about the importance of “nicotine” and “poisoning” metaphors when talking about media effects. Those appear at the beginning of chapter 20 (or Part 2, Chapter 4 in the paperback version)
Unless I come across another minor issue (probably a typo or some annoying comma that refuses to stay where it should be,) I won’t make any more updates until (and if) I make a second edition.
Now you can buy the final version of the best book out there about the politicized commentators of games and entertainment and our contemporary moral panics. Why the best? Well, because I say so and, besides, it’s the only one.
This post is a parolation (parody + interpolation) of this article from The Guardian, “Far Cry 5’s violent civil unrest is a much-needed reality check for games.” Unfortunately, this FC5 nonsense came too late for my book, because it’s like the perfect manifestation of the phenomena I describe there.
I recommend reading both articles (The Guardian’s and mine) at the same time, side by side:
My DRM-free ebook, “Dangerous Gamers: The Commentariat and its war against video games, imagination, and fun,” is available on Amazon. Currently, it’s only in ebook format, but I intend to upload a paperback version as soon as possible (Amazon is giving me problems with the formatting of the Table of Contents and a few footnotes, and I need a new and better cover.)
Edit: The book has been updated (grammar, typos, etc.,) be sure that your version (in the “copyright” page) is at least version
1.1. 1.2 If it isn’t, turn the autoupdates on.
May seems to have been my Jack Vance’s month.
–The original art of the beasts from The Dragon Masters (that one is cool and you don’t have to read much)
You are playing some old skool D&D with your friends and decide that you want to play a magic-user. The DM tells you that level 1 magic-users can only cast one spell per day and, to add injury to the insult, “your starting spells are chosen at random.“
You start sweating profusely, but being a hardcore masochist, you accept the ruling and allow Eris, Princess of Chaos and Dice-Rolling, to decide that your magic-user knows three spells (plus Read Magic) of astounding power: Detect Magic, Light, and Magic Missile. Unfortunately, your DM is an ass and does not even know that Light can be used to blind enemies, and, to make things worse, he also uses some weird rule for Magic Missile (1d6+1 of damage, but an attack roll is needed.) In practical terms, that means the destructive power of your character is similar to being able to shoot a single arrow each day. 10 years at the Magic University for this?!