“That will teach those rednecks!” imaginary struggles against imaginary enemies.

Watch this video (it’s short and you can skip some parts) and then read the excerpts from my book (Dangerous Gamers) that I will quote below.

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‘Dangerous Gamers’ paperback version available.

After a long struggle, the paperback version of my book, “Dangerous Gamers,” is available. Now you can read my ramblings critique of the new over-bloated class of cultural commentators and their latest controversies concerning allegedly violent, sexist, and racist media, including entertainment and (video) games.

Continue reading “‘Dangerous Gamers’ paperback version available.”

Update: final version of my book. Paperback incoming.

The final version (1.2) of my book, Dangerous Gamers, is available. Typos and some odd grammar constructions have been fixed. To ease reading, the formatting of the e-book is now as close as possible to how it is going to look in the paperback version. If everything goes well, that should be available next week. I have already bought one proof copy to see how it looks. There shouldn’t be any problem, but there may be some complications with the stupid cover (curse you, KDP and CreateSpace!) which is why the book isn’t available yet.

I also have added a few extra “mini-chapters.” This is stuff that, for one reason or another, I failed to add to the original version. It’s not essential material, but it’s stuff that helps to get the point across:

-A few paragraphs about the influence of globalization and foreign (i.e., non-American) markets in the content and criticism of mass culture. That’s something that’s actually very important since the business of politicizing culture is, well, a business in the English-speaking world, but it’s also inextricably linked to marketing and consumption, which nowadays is global.  I added this at the end of Chapter 1, starting at “The questions and issues  I talk about in this book cannot be…

-The inevitable suckiness of “political” or “message” fiction, explained by pointing out at their extremely short and shallow range of emotional expression, meaning that the protagonists and characters are humans in name only. Unlike other chapters, where my point is mostly about unnecessary or misplaced content and readings (“this shouldn’t belong in entertainment and games”) here I explicitly mention that the narratives of politicized storytelling are false since they are a gross mutilation of human nature.

I added this part at the end of chapter 12, starting at “The problem with so-called “political” stories is not…” and it may be one of the best parts of the book.

-A few paragraphs about the importance of “nicotine” and “poisoning” metaphors when talking about media effects. Those appear at the beginning of chapter 20 (or Part 2, Chapter 4 in the paperback version)


Unless I come across another minor issue (probably a typo or some annoying comma that refuses to stay where it should be,) I won’t make any more updates until (and if) I make a second edition.

Now you can buy the final version of the best book out there about the politicized commentators of games and entertainment and our contemporary moral panics. Why the best? Well, because I say so and, besides, it’s the only one.


You are (probably) doing it wrong: Hit points, literature, and D&D.

This will the first post in a series where I will address a gaming topic that has intrigued me for a long time, the suspicion that one of the games many people love (Dungeons & Dragons) has been seriously misinterpreted even by some of its most ardent followers. In other words, that you have been playing or -at the very least- interpreting it wrong. If nothing else, that at least there is another, and better, way to play it. As the title says, it’s a probability, not a necessity.

Some of you reading this may be grognards with a lot of practical experience with this stuff, and because I know some of you are also very interested in the literary side of D&D (and, as you will see, this is as much about books as about games,) your opinion and criticism would be greatly appreciated. You may consider many of this stuff “obvious,” but from what I have seen and read, I suspect it’s not for the majority of people.

Continue reading “You are (probably) doing it wrong: Hit points, literature, and D&D.”

Optional Strength rules for unarmed combat [D&D]

It’s a fundamental element in most RPGs: Strength modifies hit chance and damage. From time to time, a few heretics claim that the main attribute for close combat should be speed, dexterity, or something like that, but the answer to these people is always the same:

“You are as ignorant as you are [probably] ugly. For a trained warrior, speed is strength, and strength is speed. The damage any object may cause is basically speed x mass, so the bigger and stronger you are, the faster you will hit, and the more brutal you will be.”

The idea that, somehow, a nimble fighter would beat a 240lb man probably comes from the same crazy hole that gave us Waif-fu and similar nonsense.

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In the grim darkness of the present there are only imbeciles

For those who don’t know much about it, there is a big movement inside many popular culture fandoms about the “problematic” nature of those hobbies. I say big not because they are backed by a multitude, but because they make a lot of noise, the mainstream media panders to them from time to time, and they use the arguments of moral preachers; something which always makes everything look bigger than it really is. In fact, I’m not even sure “inside” would be the correct adverb since many of those movements seem to come from the outside.

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